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Senior technical artist - paper.io 2

Lisboa
Voodoo
Artista
Anunciada dia 20 outubro
Descrição

Senior Technical Artist – Paper.io 2

Join Voodoo as a Senior Technical Artist working on Paper.io 2 in a small, agile team. You will bridge art and engineering, optimizing workflows, ensuring visual quality, and maintaining smooth performance across mobile platforms.


About Voodoo

Founded in 2013, Voodoo is a mobile game publisher with 800 employees, 7 billion downloads, and 200 million active users. Our portfolio includes chart‑topping games such as Mob Control and Block Jam, and popular apps like BeReal and Wizz.


Role

We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Paper.io 2. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms.


Responsibilities

* Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
* Develop tools and scripts in Unity to streamline the workflow for artists and developers.
* Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
* Create and implement particle systems, shaders, and lighting techniques to enhance the game’s visual appeal.
* Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.
* Debug and troubleshoot graphical and performance issues on different mobile devices.
* Stay up to date with the latest trends and best practices in mobile game art and Unity development.


Profile

* Experience: 5+ years as a Technical Artist in the mobile gaming industry.
* Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
* Proficiency in C# scripting for automating processes and enhancing tools.
* Understanding of mobile game constraints (performance, memory, draw calls, batching).
* Experience with lighting, VFX, post-processing, and GPU profiling.
* Knowledge of 3D modeling, texturing workflows (Photoshop, Substance) and experience with Maya, including MEL scripting and tooling.
* Ability to debug and optimize art assets and rendering issues.


Benefits

* Best-in-class compensation.
* Other benefits according to the country you reside.


Seniority level

Mid-Senior level


Employment type

Full-time


Job function

Design, Art/Creative, and Information Technology


Industries

Entertainment Providers

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