We are seeking an experienced Combat System Designer to join our team. The ideal candidate will have a deep understanding of combat design fundamentals, including spacing, timing, recovery, and player feedback.
* Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors.
* Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
You will work alongside a senior team to evolve our combat model into something elegant, readable, and endlessly replayable, grounded in player skill.