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Technical artist

Lisboa
Fishing Planet
Artista
Anunciada dia 12 junho
Descrição

Fishing Planet is an independent game studio made up of talented and dedicated people who created a successful free-to-play game from scratch.
Today, Fishing Planet is available on eight platforms— Steam, Epic Games, Microsoft Store, PlayStation, Xbox, Nintendo Switch, and mobile (iOS and Android).
Our global community now includes over 35 million players and continues to grow every day.
We are committed to continuous improvement, providing our team with the resources, tools, and environment they need to build stable, rewarding, and long-term careers— while creating ambitious games that players want to return to again and again.
We are seeking an experienced technical artist to join us.
You will act as the bridge between art and engineering, ensuring the seamless integration of assets, optimizing performance, and pushing the visual boundaries of our projects.
Your Impact Support content Art and Development divisions in achieving visual and technical results.
Utilizing Unity technical tools and solutions (help in development is a plus) to solve performance issues while executing artistic and game vision.
Cooperate with Art and Development divisions to identify and create art-pipeline optimizations and tools for new and existing production workflow.
Optimize memory and game performance by realizing artistic and gameplay intentions within project constraints.
Real-time monitoring performance of the levels and game.
Cooperate with Development division to implement any complex art features.
Create and maintain technical art documentation.
You will bring General requirements and skills VFX/SFX setup \ implementation \ optimization Particles, Rigging experience and understanding Lighting, Rendering and Post effects experience and understanding Multiple platforms optimization experience and understanding 3D modeling and texturing pipelines experience and understanding 2D assets pipeline understanding ( sprites, scripts, etc ) Technical support with UI/UX implementation Animation pipelines understanding Art requirements and skills Level Art experience and understanding, support and collaboration with the Art division.
Feeling and understanding of the lighting techniques ( positions, setting up, technical requirements and optimization, baking, light and reflection probes, etc ).
Modeling experience, understanding of geometry requirements and techniques Texturing experience, understanding of textures and materials requirements and techniques Rigging and skinning understanding Shaders setup and scripting Animation technical support Experience with setting up modular contractors: geometry setup, prefab setup, material blending techniques Tech (programming) requirements and skills Basic C# scripting (for interfacing with gdteam, tools, pipeline development) Texture Compression by Platform expertise Version control Experience (git/svn/perforce/plastic) Performance optimization skills (understanding of batching techniques, instancing, light baking, polycount budgets, RAM, VRAM usage consideration) Will be a plus Shaders creation, optimization and scripting Vector and linear math understanding Medium C# or C++ scripting (for interfacing with gdteam, tools, pipeline development) Collaborate with a passionate, talented, and global team that has already delivered a game played by 35M+ people.
Work on a multi-platform, multiplayer experience with ambitious scope and long-term potential.
Enjoy a 4-day work week and a strong commitment to work-life balance, ensuring you can thrive both professionally and personally.
Join a culture built on P.R.O.G.R.E.S.S., where passion, responsibility, openness, growth, respect, efficiency, player-focus, and agility drive everything we do.
#J-*****-Ljbffr

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