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Game systems designer (strategy/political simulation)

Portalegre
Top Sigma Studios
Design
Anunciada dia 13 dezembro
Descrição

Company DescriptionTop Sigma Studios was born from a shared passion for crafting unforgettable experiences with deep mechanics and unique visuals.
We forge worlds where power, peril, choice and the human psyche collide.As an indie studio, we focus on systems rich strategy and simulation games that ask players to think, feel and take responsibility for their decisions.
If you enjoy digging into complex designs and exploring how people and power interact, you will feel at home with us.Role DescriptionThis is a remote position for a Game Systems Designer specializing in strategy and political simulation games.
In this role you will help shape the core systems of our debut title, State of Affairs, a political strategy game about managing power, social groups and crises.You will:Design and balance core game systems, political factions, social classes, economy, public opinion, unrest, elections and policiesDefine and maintain system documentation diagrams, data tables, rules and formulas that are easy to implement and iterate onCollaborate closely with programmers and artists to integrate your systems, tune them and keep them consistent across scenariosConduct focused research into politics, history and economics to ground systems in believable dynamicsRun or support playtests to identify exploits and dominant strategies, and improve clarity, tension and pacingQualificationsRequired:Strong understanding of game mechanics, balance, feedback loops and player behaviorComfortable working with numbers and data spreadsheets, curves, formulas, tuning and iterationAbility to conduct targeted research on political, historical or economic topics and translate that into game mechanicsStrong problem-solving skills and detail-oriented approach to designing complex systemsExcellent communication and collaborative skills for effective teamwork in a remote environmentPassion for strategy and political simulation games and a keen interest in player psychologyNice to have:Familiarity with Unity or another modern game engineExperience designing economies for strategy games or decision making in systemic gamesExperience with telemetry or analytics to guide balance decisionsBachelor's degree in Game Design, Computer Science, or a relevant field

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