Fishing Planetis an independent game studio made up of talented and dedicated people who created a successful free-to-play game from scratch.
Today, Fishing Planet is available on eight platforms— Steam, Epic Games, Microsoft Store, Play Station, Xbox, Nintendo Switch, and mobile (i OS and Android).
Our global community now includes over 35 million players and continues to grow every day.
We are committed to continuous improvement, providing our team with the resources, tools, and environment they need to build stable, rewarding, and long-term careers— while creating ambitious games that players want to return to again and again.
We are seeking an experienced technical artist to join us.
You will act as the bridge between art and engineering, ensuring the seamless integration of assets, optimizing performance, and pushing the visual boundaries of our projects.
Your ImpactSupport content Art and Development divisions in achieving visual and technical results.
Utilizing Unity technical tools and solutions (help in development is a plus) to solve performance issues while executing artistic and game vision.
Cooperate with Art and Development divisions to identify and create art-pipeline optimizations and tools for new and existing production workflow.
Optimize memory and game performance by realizing artistic and gameplay intentions within project constraints.
Real-time monitoring performance of the levels and game.
Cooperate with Development division to implement any complex art features.
Create and maintain technical art documentation.
You will bringGeneral requirements and skillsVFX/SFX setup\ Implementation\ optimization
Particles, Rigging experience and understanding
Lighting, Rendering and Post effects experience and understanding
Multiple platforms optimization experience and understanding
3 D modeling and texturing pipelines experience and understanding
2 D assets pipeline understanding ( sprites, scripts, etc )
Technical support with UI/UX implementation
Animation pipelines understanding
Art requirements and skillsLevel Art experience and understanding, support and collaboration with the Art division.
Feeling and understanding of the lighting techniques ( positions, setting up, technical requirements and optimization, baking, light and reflection probes, etc ).
Modeling experience, understanding of geometry requirements and techniques
Texturing experience, understanding of textures and materials requirements and techniques
Rigging and skinning understanding
Shaders setup and scripting
Animation technical support
Experience with setting up modular contractors: geometry setup, prefab setup, material blending techniques
Tech (programming) requirements and skillsBasic C# scripting (for interfacing with gdteam, tools, pipeline development)
Texture Compression by Platform expertise
Version control Experience (git/svn/perforce/plastic)
Performance optimization skills (understanding of batching techniques, instancing, light baking, polycount budgets, RAM, VRAM usage consideration)
Will be a plusShaders creation, optimization and scripting
Vector and linear math understanding
Medium C# or C++ scripting (for interfacing with gdteam, tools, pipeline development)
Collaborate with a passionate, talented, and global team that has already delivered a game played by 35 M+ people.
Work on a multi-platform, multiplayer experience with ambitious scope and long-term potential.
Enjoy a 4-day work week and a strong commitment to work-life balance, ensuring you can thrive both professionally and personally.
Join a culture built on P. R. O. G. R. E. S. S., where passion, responsibility, openness, growth, respect, efficiency, player-focus, and agility drive everything we do.