Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production, amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.We're looking for a passionate Senior Real-time VFX Artist that specializes in realistic and semi realistic VFX to join our team and work on an unannounced AAA title by a well known studio. If you are looking for an open and professional environment to unleash your potential then we want to hear from you! Candidates must supply a portfolio or reel showcasing VFX.What you will do:Work in a proprietary third party engineCreate visually stunning and stylistically consistent VFX using a third party VFX editor like Popcorn FXCreate relevant VFX assets such as textures, static meshes and shadersCollaborate with other creative disciplines and engineers to create visual effects that support gameplay systemsOptimize effects for performance on multiple platformsRequirements5+ years of experience working in the videogame industryFluent in EnglishThe ability to work without much oversight, a self reflecting outlook on VFX creation and the ability to be critical in spotting what can be improved in your own workAble to communicate directly with art directors, TAs, engineers and other cross disciplinary team members to discuss issues, implementation and resolving any sort of blockers.Deep knowledge in animation and art sense (colour, shape, ratio, timing etc.)Good knowledge of artistic VFX principlesExpert level experience with UnrealHigh level of knowledge in Popcorn FXTeam player, great communication and collaboration skillsProactive and open to finding creative solutionsAbility to independently and creatively solve VFX technical issuesHighly Skilled with Photoshop, Substance or other texture authoring toolsUse of 3D software like Blender, Maya, 3DS Max, Houdini for mesh creationShader authoring skills using node based editors like shader graph or amplify shaderDesirable PlusesExperience with proprietary or third party enginesAdaptability to learning new engines and toolsHoudiniEmbergen/liquigenBasic programming in C#Simple animations in 3D toolsSubstance designer/Illugen or other texture authoring softwareHLSL/GLSL for VFX shader creationBenefitsProject based fully remote positionAn opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projectsBe part of an international group with offices worldwideWorking closely with a team of like-minded people in a fast-paced, multicultural environmentFlexible working hoursAn inclusive culture and open communicationSalary according to the candidate's experience#J-18808-Ljbffr