We are seeking a Combat Game Designer to refine and balance the core systems of our action title. This is a hands-on, systems-driven role for someone who thrives on iteration, precision, and feel: translating high-level design direction into tuned, deterministic gameplay that rewards mastery.
* Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors.
* Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
* Calibrate interactions between player mechanics, AI logic, and camera to achieve a clean, deterministic combat model.
* Maintain and evolve combat parameters: damage curves, stamina systems, tracking logic, invulnerability frames, and cooldowns.
* Build, document, and maintain data-driven balance frameworks for PvE and PvP encounters.
* Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact feedback, and rhythm.
* Analyze playtest data and player telemetry to validate tuning, surface edge cases, and evolve the meta.
* Ensure every weapon, archetype, and enemy type has a distinct combat identity and tactical role.